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* Why isn't GDB designed and implemented by using Object-Oriented  methodology?
@ 2010-06-16 11:54 xingxing pan
  2010-06-16 13:44 ` Jan Kratochvil
  2010-06-16 17:10 ` Stan Shebs
  0 siblings, 2 replies; 7+ messages in thread
From: xingxing pan @ 2010-06-16 11:54 UTC (permalink / raw)
  To: gdb

When meeting so many structs and function pointer in the source codes,
dose anyone have the thought to redesign and implement GDB using
Object-Oriented  methodology?
Since one of the debugger's functions is to slow down the execution of
the debugee, implementing GDB by using Object-Oriented  language will
not observably affect the performance.

Open Source is a good idea. But it seems open the process of design is
much more important. After all, the development of a software is a
process, not just only a result presented by the source codes.With the
source codes, one can hardly see the design process.


^ permalink raw reply	[flat|nested] 7+ messages in thread

end of thread, other threads:[~2010-06-21 19:59 UTC | newest]

Thread overview: 7+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2010-06-16 11:54 Why isn't GDB designed and implemented by using Object-Oriented methodology? xingxing pan
2010-06-16 13:44 ` Jan Kratochvil
2010-06-16 16:37   ` Joel Brobecker
2010-06-17  7:43     ` Robert Dewar
2010-06-18  2:08       ` xingxing pan
2010-06-21 19:59         ` Tom Tromey
2010-06-16 17:10 ` Stan Shebs

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