From: Nick Roberts <nickrob@snap.net.nz>
To: "Marc Khouzam" <marc.khouzam@ericsson.com>
Cc: <gdb-patches@sourceware.org>
Subject: RE: [PATCH:MI] Return a subset of a variable object's children
Date: Thu, 01 May 2008 12:06:00 -0000 [thread overview]
Message-ID: <18457.45600.692401.191218@kahikatea.snap.net.nz> (raw)
In-Reply-To: <6D19CA8D71C89C43A057926FE0D4ADAA042910B5@ecamlmw720.eamcs.ericsson.se>
> > > Also, the double loop may prove to be slow for large number of children.
> >
> > I was thinking that only a small number of children would ever exist
> > simultaneously. Scrolling might make that a larger number but maybe
> > it could be arranged to delete children that go out of view.
>
> You are right, we do that in DSF-GDB. However, such a double loop can become
> prohibitive relatively quickly, at numbers lower than when children start
> being deleted. For example, DSF-GDB allows for 1000 varObjs simultaneously,
> before doing any deletion. This may not prove too slow, but it creates
> a requirement on the frontend to do proper management of varObjects, to
> avoid any issues. If we can avoid the double loop (and its string
> comparisons), we would benefit, no?
The double loop is O(N*N). I guess it could be reduced to O(N*log(N))
using some kind of sorting algorithm.
> > > I was thinking that we could keep order of children as they are defined
> > > (current behaviour) but not fill them all, until requested.
> > > We could create the full Vector of children as is done now by
> > >
> > > while (VEC_length (varobj_p, var->children) < var->num_children)
> > > VEC_safe_push (varobj_p, var->children, NULL);
> >
> > I guess this would remove the need for a second loop but it seems wasteful
> > on memory. Previously children variable objects were stored as a linked
> > list and, as I have said before, I do think this is more suitable as
> > objects can then be inserted and removed at any point in the sequence of
> > children.
>
> Yes, linked list seem more suited for this usecase. But I gather from
> Volodya's emails that vectors have benefits that we should not ignored, so
> let's continue the discussion with vectors. To me, the advantage of your
> patch is far larger in the fact that we no longer need to create all
> children varObj at once; my impression is that the memory allocation is a
> small optimization in caparison. Is that a correct impression? Besides,
> currently, the memory is immediately allocated, so things wouldn't be any
> worse :-)
It's not just a question of memory allocation. It's computationally
inefficient because Gdb has to traverse a large sparsely populated vector every
time it operates on it. It wouldn't be any _worse_ than current Gdb, but I was
trying to make it significantly _better_.
> > > We can even improve on that by doing the following: instead of
> > > allocating the vector for all children, we can allocate the vector for
> > > the children up to start+number*stride.
> >
> > The variables start, number and stride might be selectable by the user but
> > I'm thinking that "number" used by Gdb will be controlled by how many
> > elements are visible on the screen. What happens with your approach when
> > new elements become visible and new children need to be created?
>
> Here is a simplified example. Say you have an array of a 1000 integers and
> we can show 10 elements on the screen. The user 'opens' the array,
> revealing the first 10 elements. The user then jumps-scrolls to position
> 500 revealing postions 500 to 509. I imagine a set of commands to be
> something like this:
>
> -var-list-children -f 0 -n 10 var1
> -var-list-children -f 500 -n 10 var1
>
> The first call to var-list-children would allocate a vector of size (number+start = 0+10).
> And create those 10 children varObjs.
> The second call would expand that vector to a size of (number+start = 500+10).
> And create those 10 children varObjs.
> Positions 10 to 499 would remain NULL since we haven't create the children yet (and we may
> never create them, if the user does not scroll there.)
>
> Is that what you were asking?
It looks like it's only a big saving if the user never moves far from the
start of the array.
--
Nick http://www.inet.net.nz/~nickrob
next prev parent reply other threads:[~2008-05-01 12:06 UTC|newest]
Thread overview: 34+ messages / expand[flat|nested] mbox.gz Atom feed top
2008-04-27 15:34 Nick Roberts
2008-04-29 15:58 ` Marc Khouzam
2008-04-30 7:02 ` Nick Roberts
2008-04-30 9:20 ` Vladimir Prus
2008-04-30 9:25 ` Nick Roberts
2008-04-30 9:39 ` Vladimir Prus
2008-04-30 16:29 ` Marc Khouzam
2008-05-01 15:56 ` Vladimir Prus
2008-05-01 17:29 ` Marc Khouzam
2008-05-01 12:15 ` Nick Roberts
2008-05-10 14:45 ` Nick Roberts
2008-05-28 19:15 ` Vladimir Prus
2008-05-29 12:01 ` Nick Roberts
2008-04-30 16:22 ` Marc Khouzam
2008-05-01 15:54 ` Vladimir Prus
2008-05-01 18:14 ` Marc Khouzam
2008-05-01 18:40 ` Vladimir Prus
2008-05-01 20:49 ` Daniel Jacobowitz
2008-05-01 23:38 ` Nick Roberts
2008-05-02 0:58 ` Marc Khouzam
2008-05-11 17:45 ` Vladimir Prus
2008-04-30 10:47 ` André Pönitz
2008-04-30 12:20 ` Vladimir Prus
2008-04-30 12:53 ` André Pönitz
2008-04-30 13:11 ` Vladimir Prus
2008-04-30 12:44 ` Nick Roberts
[not found] ` <200804301244.55116.apoenitz@trolltech.com>
2008-04-30 13:16 ` André Pönitz
2008-05-01 6:27 ` Nick Roberts
2008-05-05 11:46 ` André Pönitz
2008-04-30 14:59 ` Marc Khouzam
2008-05-01 12:06 ` Nick Roberts [this message]
2008-05-01 14:22 ` Marc Khouzam
2008-05-01 20:41 ` Daniel Jacobowitz
2008-04-30 8:59 ` Vladimir Prus
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