[RFC PATCH 24/29] arm64/sve: Discard SVE state on system call

Dave Martin
2016-11-25T19:41:59Z

The base procedure call standard for the Scalable Vector Extension
defines all of the SVE programmer's model state (Z0-31, P0-15, FFR)
as caller-save, except for that subset of the state that aliases
FPSIMD state.

System calls from userspace will almost always be made through C
library wrappers -- as a consequence of the PCS there will thus
rarely if ever be any live SVE state at syscall entry in practice.

This gives us an opportinity to make SVE explicitly caller-save
around SVC and so stop carrying around the SVE state for tasks that
use SVE only occasionally (say, by calling a library).

Note that FPSIMD state will still be preserved around SVC.

As a crude heuristic to avoid pathological cases where a thread
that uses SVE frequently has to fault back into the kernel again to
re-enable SVE after a syscall, we switch the thread back to
FPSIMD-only context tracking only if the context is actually
switched out before returning to userspace.

Signed-off-by: Dave Martin <Dave.Martin@arm.com>
---
arch/arm64/kernel/fpsimd.c | 17 +++++++++++++++++
1 file changed, 17 insertions(+)

diff --git a/arch/arm64/kernel/fpsimd.c b/arch/arm64/kernel/fpsimd.c
index 5834f81..2e1056e 100644
--- a/arch/arm64/kernel/fpsimd.c
+++ b/arch/arm64/kernel/fpsimd.c
@@ -203,6 +203,23 @@ static void task_fpsimd_load(struct task_struct *task)
static void task_fpsimd_save(struct task_struct *task)
{
if (IS_ENABLED(CONFIG_ARM64_SVE) &&
+ task_pt_regs(task)->syscallno != ~0UL &&
+ test_tsk_thread_flag(task, TIF_SVE)) {
+ unsigned long tmp;
+
+ clear_tsk_thread_flag(task, TIF_SVE);
+
+ /* Trap if the task tries to use SVE again: */
+ asm volatile (
+ "mrs %[tmp], cpacr_el1\n\t"
+ "bic %[tmp], %[tmp], %[mask]\n\t"
+ "msr cpacr_el1, %[tmp]"
+ : [tmp] "=r" (tmp)
+ : [mask] "i" (CPACR_EL1_ZEN_EL0EN)
+ );
+ }
+
+ if (IS_ENABLED(CONFIG_ARM64_SVE) &&
test_tsk_thread_flag(task, TIF_SVE))
sve_save_state(__task_pffr(task),
&task->thread.fpsimd_state.fpsr);
--
2.1.4