From: Nate Eldredge <neldredge@math.ucsd.edu>
To: gdb@sourceware.org
Subject: Add to symbol table for reverse engineering?
Date: Thu, 19 Jul 2007 03:09:00 -0000 [thread overview]
Message-ID: <Pine.GSO.4.64.0707181341040.15725@zeno.ucsd.edu> (raw)
Hi all,
I am trying to reverse engineer a stripped binary using gdb. I wonder if
there is a way to interactively add symbols as I go. For example, suppose
I discover that 0xdeadbeef is the address of a function that does "foo".
Presumably the binary originally had an entry "foo = 0xdeadbeef" in its
symbol table, which is now gone. I would like to be able to "put it back"
and use it with gdb's convenient symbol features. For instance, if I come
across a "call 0xdeadbeef" instruction elsewhere in the program, I would
like the gdb disassembler to tag it as "call 0xdeadbeef <foo>". Is there
any way to do this? I didn't see such a thing in the manual.
I know I can do:
set $foo = 0xdeadbeef
so that at least the address is saved, but gdb won't do the reverse
translation in disassembly.
I suppose it is possible to keep an external symbol table which I load,
but then I would have to have a separate file which I have to paste in
stuff from gdb, and then reload it every time I add something new.
--
Nate Eldredge
neldredge@math.ucsd.edu
next reply other threads:[~2007-07-18 21:56 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2007-07-19 3:09 Nate Eldredge [this message]
2007-07-19 5:26 ` Daniel Jacobowitz
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