From: Michael Eager <eager@eagercon.com>
To: Thiago Jung Bauermann <bauerman@br.ibm.com>
Cc: gdb@sources.redhat.com, Gary Funck <gary@intrepid.com>
Subject: Re: GDB in C++
Date: Thu, 12 Jul 2007 02:24:00 -0000 [thread overview]
Message-ID: <469590D2.4030202@eagercon.com> (raw)
In-Reply-To: <1184183253.5515.51.camel@localhost.localdomain>
Thiago Jung Bauermann wrote:
> If GDB Internal's contents was transferred to the GDB wiki, maybe people
> would feel more compelled to update and expand it. I know I would try to
> contribute to it as I learn new stuff. The downside when comparing to
> patches against the existing documentation sources would be that peer
> review would be a bit more awkward (but there are ways around it).
The problems with the GDB documentation are not whether it lives
in a .texi file or in a .html file. The problem is in the content.
The problem is that the GDB docs are, to a large degree, incomplete,
obsolete, unclear, cryptic, and several other adjectives I'll have to
search for in my thesaurus.
While a wiki has some nice features, it would be not closely tied to
any particular GDB version, nor are changes likely to be reviewed for
correctness as would be the case with a patch to the docs in the
source tree. GDB has been undergoing a number of significant changes
between versions. The information on a wiki would have no more
likelihood of being accurate than the current docs.
There are two related fixes for this problem. (Possibly three,
with the first one being recognition that there is a problem.)
1) The knowledge that the experienced GDB developers have about the
program needs to be added to the documentation. This can either be
by them writing the docs or by them working with a less experienced
developer who writes the docs. (You might remember that I offered
to be the latter a short while ago, but I got no takers.)
2) The recognition that some of the problems with the documentation
stem from the fact that GDB is complex, cryptic, unclear and
convoluted. There are a number of ways to address this with
significant refactoring of the code into separate modules with
well defined interfaces being one, as well as my previous
suggestion to convert to using real object oriented code instead
of awkwardly trying to simulate it.
--
Michael Eager eager@eagercon.com
1960 Park Blvd., Palo Alto, CA 94306 650-325-8077
next prev parent reply other threads:[~2007-07-12 2:24 UTC|newest]
Thread overview: 26+ messages / expand[flat|nested] mbox.gz Atom feed top
2007-06-30 14:56 Michael Eager
2007-07-01 20:54 ` Daniel Jacobowitz
2007-07-02 1:33 ` Joel Brobecker
2007-07-03 3:49 ` Michael Eager
2007-07-03 7:55 ` Mark Kettenis
2007-07-11 21:04 ` Jan Kratochvil
2007-07-02 7:21 ` Mark Kettenis
2007-07-03 3:57 ` Michael Eager
2007-07-03 7:03 ` Fabian Cenedese
2007-07-03 12:14 ` Robert Dewar
2007-07-03 19:09 ` Gary Funck
2007-07-11 19:47 ` Thiago Jung Bauermann
2007-07-11 19:59 ` Paul Koning
2007-07-11 20:41 ` Jim Blandy
2007-07-11 21:00 ` Gary Funck
2007-07-11 21:32 ` Daniel Jacobowitz
2007-07-11 21:38 ` Robert Dewar
2007-07-12 3:16 ` Eli Zaretskii
2007-07-12 2:24 ` Michael Eager [this message]
2007-07-13 20:21 ` Thiago Jung Bauermann
2007-07-13 20:55 ` Eli Zaretskii
2007-07-13 21:24 ` Thiago Jung Bauermann
2007-07-12 3:11 ` Eli Zaretskii
2007-07-11 21:11 ` Gary Funck
2007-07-02 20:21 ` David Daney
2007-07-02 20:28 ` Daniel Jacobowitz
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