From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 7945 invoked by alias); 7 Oct 2014 00:18:04 -0000 Mailing-List: contact gdb-help@sourceware.org; run by ezmlm Precedence: bulk List-Id: List-Subscribe: List-Archive: List-Post: List-Help: , Sender: gdb-owner@sourceware.org Received: (qmail 7917 invoked by uid 89); 7 Oct 2014 00:18:03 -0000 Authentication-Results: sourceware.org; auth=none X-Virus-Found: No X-Spam-SWARE-Status: No, score=-1.7 required=5.0 tests=AWL,BAYES_00 autolearn=ham version=3.3.2 X-HELO: rock.gnat.com Received: from rock.gnat.com (HELO rock.gnat.com) (205.232.38.15) by sourceware.org (qpsmtpd/0.93/v0.84-503-g423c35a) with (AES256-SHA encrypted) ESMTPS; Tue, 07 Oct 2014 00:18:02 +0000 Received: from localhost (localhost.localdomain [127.0.0.1]) by filtered-rock.gnat.com (Postfix) with ESMTP id 28F0E116147; Mon, 6 Oct 2014 20:18:01 -0400 (EDT) Received: from rock.gnat.com ([127.0.0.1]) by localhost (rock.gnat.com [127.0.0.1]) (amavisd-new, port 10024) with LMTP id riK-fH4bPOOO; Mon, 6 Oct 2014 20:18:01 -0400 (EDT) Received: from joel.gnat.com (localhost.localdomain [127.0.0.1]) by rock.gnat.com (Postfix) with ESMTP id E720511622A; Mon, 6 Oct 2014 20:18:00 -0400 (EDT) Received: by joel.gnat.com (Postfix, from userid 1000) id 49E57498AA; Mon, 6 Oct 2014 17:18:05 -0700 (PDT) Date: Tue, 07 Oct 2014 00:18:00 -0000 From: Joel Brobecker To: Stan Shebs Cc: gdb@sourceware.org Subject: Re: FYI: GCC dropped score support Message-ID: <20141007001805.GX27467@adacore.com> References: <542ECD16.7020907@redhat.com> <20141006233649.GW27467@adacore.com> <54332F6B.4000409@earthlink.net> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <54332F6B.4000409@earthlink.net> User-Agent: Mutt/1.5.21 (2010-09-15) X-SW-Source: 2014-10/txt/msg00012.txt.bz2 > It seems pretty dead, the company's pages are 404, and the only > product I can find that used it was the Mattel HyperScan, introduced in > 2006 and discontinued in 2008 - apparently it made PC World's "10 Worst > Videogames of All Time" list. > > Even if the code isn't being used, I think it still costs us, in the > sense that we have to think about whether it needs changing, it has > to be patchedwhen there are global changes, and so forth. So I > think we should whack it soon as decently possible. (Of course, the > code will actually live on forever, in old releases and repos. :-) ) Seen under this light, it does make sense! -- Joel