From: Simon Marchi <simon.marchi@polymtl.ca>
To: Pedro Alves <palves@redhat.com>
Cc: Simon Marchi <simon.marchi@ericsson.com>, gdb-patches@sourceware.org
Subject: Re: [PATCH] Default initialize enum flags to 0
Date: Tue, 21 Feb 2017 03:01:00 -0000 [thread overview]
Message-ID: <73ee5ceea586400d0ec017304ce3d3f0@polymtl.ca> (raw)
In-Reply-To: <d8c3b970-00ac-cd5b-b786-8d2b944d9d08@redhat.com>
On 2017-02-20 18:18, Pedro Alves wrote:
> On 02/20/2017 09:45 PM, Simon Marchi wrote:
>> ... so that we don't need to do it manually, and potentially forget.
>> For example, this allows to do:
>>
>> my_flags flags;
>>
>> ...
>>
>> flags |= some_flag;
>>
>> gdb/ChangeLog:
>>
>> * common/enum-flags.h (enum_flags::enum_flags): Initialize
>> m_enum_value to 0 in default constructor.
>
> Not sure I really like this. 3 reasons off hand. None are
> very strong, but let me put them out nonetheless:
>
> #1 - I have some desire of creating a "gdb/gnu template library" dir
> and moving these utilities there, in order to share them with more
> projects (e.g., gcc, and who knows, gold and who knows other parts
> of binutils that might want to convert to C++ in the future), and
> it'd be nice to keep the type behaving the same in C and C++
> modes (that's why I had left the !__cplusplus branch in
> the file). [1].
I had the intuition that trying to keep the same behavior as plain C
enums was a reason the field is currently left uninitialized.
> #2 - The other reason is that it's nice IMO to leave enums and enum
> flags
> easily interchangeable -- i.e., make them behave as close as possible.
> Having one be default initialized, and the other value initialized
> means that when changing variables from one type to the other
> one needs to consider that aspect.
Well, they're not directly interchangeable in C++, which is the whole
point of having enum flags. But let's assume that they are for the sake
of argument, and that we are initializing the value to 0 in the default
constructor. If you want to switch from enums to enum flags, the
explicit zero-initializations you have in your code will now be
extraneous but harmless. If you are going from enum flags to enums you
might be missing some initializations, but -Wuninitialized will tell
you. If you decide to use ints with #defines instead, then
-Wuninitialized will tell you as well.
If you are switching back and forth between enums and enum flags in a C
program, -Wuninitialized should warn you either way, and you'll have the
same bug in both versions (since the enum flags type is a direct typedef
to the enum type).
If the context is a program that is both C and C++, like GDB was not so
long ago, then omitting an initialization will not be a bug in C++. It
will be a bug in C, but then again -Wuninitialized will warn you.
> #3 - Default initializing to zero can hide bugs that would otherwise
> be caught with -Winitialized.
(-Wuninitialized?)
I don't really understand how this could hide a bug. When we don't
initialize the field in the default constructor, does -Wuninitialized
issue a warning for this?
my_flags flags;
flags |= some_flag;
I tried quickly and it doesn't seem so. As stated above, if we have the
default constructor of the enum flag initialize the value to 0, it won't
be a bug in C++, but it will generate a warning in C where plain enums
are used.
So if we don't initialize the value to 0 in the default constructor,
compiling this code in C++ will be a bug but will not generate any
warning. This seems very error prone to me.
Simon
next prev parent reply other threads:[~2017-02-21 3:01 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-02-20 21:46 Simon Marchi
2017-02-20 23:18 ` Pedro Alves
2017-02-21 3:01 ` Simon Marchi [this message]
2017-02-21 11:16 ` Pedro Alves
2017-02-21 16:51 ` Simon Marchi
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